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MMLL Rules of Play
Rules of Play for 2013
(Masters and Grand Masters Divisions)
The
Maryland Masters Lacrosse League (MMLL) rules of play are intended to promote
consistency with the NCAA (collegiate) and post-collegiate club rules as well
as the counties in which we play our games, with an emphasis on safety and
respect for our players and officials.
The MMLL rules of play for 2012 the Masters
and Grand Masters division are based on a combination of the
2010-2012
NCAA rules and interpretations, as well as the
US
Lacrosse Men’s Division Post-Collegiate Club Sub Committee Recommended Rules of
Play for 2012. All of their rules and interpretations apply unless they
are
specifically
modified in these rules. The rule and section numbers herein
are the same as those in the NCAA rulebook. Any changes to last year’s rules
are listed in
gold.
Page 3 contains a summary of the main MMLL rules as a reference.
In addition, as an adult sports program
participating within the
Mid-Atlantic Recreation and Parks Sports Alliance
(MARSPA)
, we must observe all
associated County Recreation and Parks Guidelines and Policies related to the
use of and conduct at their facilities and fields. This includes documents such
as the
Howard County Recreation
and Parks Adult Sports Team Manager's Responsibilities, Expectations and Guidelines
and
Anne
Arundel County Recreation and Parks Guidelines and Reference Manual.
Important note:
In most games, team
captains will be provided an information card prior to each game that contains
the information for the officials for your game. Please be sure to use this
card and reply directly to the officials group with any general or specific comments
(good or bad) regarding the conduct and/or competency of your officials – as
this is used as an important quality and continuous improvement tool for each
respective organization and its officials.
Changes in Post-Collegiate Club Council
Rules From 2012:
None.
Roster Rules:
Masters
players can be as young as 34, but must turn 35 by the end of the calendar year
in which the season is played, and (as an exception) each team may also have
no
more than two (
2)
players who have turned 33-yrs old prior to the start of the Masters season (
March 8th
2013).
Grand
Masters players can be as young as 44, but must turn 45 by the end of the
calendar year in which the season is played.
One Team,
One Player Rule:
A Masters or Grand Masters Division
player may only participate on
one (1) team during a given
season within their age Division and therefore can only be registered on
one
(1) roster. The three (3) exceptions to this rule exist
only in the following situations:
(1) 1st year teams who are unable to
consistently field a full team of players sufficient to play a given game. In
this instance, teams who play prior to the 1st year team’s game (in a
double-header situation) may participate with them to ensure they have a
sufficient number of players. Teams are strongly discouraged from abusing this
rule to gain an unfair advantage over other teams.
(2) A Masters Division player
may participate for a team in the Grand
Masters Division.
(3) A Grand Masters Division player
may participate for a team in the
Masters Division.
Each
Masters Division team will submit their initial rosters before their first game
(electronically) to the league in the approved County/League format. Masters
teams will use the Anne Arundel County Adult Roster. Grand Masters teams will
use the Howard County Adult Sports Roster. Both of these forms can be found on
the MMLL website under
Links > County Registration Forms
(see link below).
Website link:
http://www.marylandmasterslax.org/forms.php).
All
Teams must submit their signed Masters and Grand Masters rosters immediately following
their fourth game of the season (by fax) in the approved County/League format.
These
cannot be changed
thereafter.
Only
rostered players
will be permitted on
the game field during MMLL games. Team captains are responsible to ensure that
affiliated fans, friends and family members observe this rule – and are
responsible for those who do not.
Note: Violation of MMLL roster rules (e.g., non-rostered
players, underage players, etc.) will result in forfeiture of the game where it
was determined the violation occurred. A second offense will result in team captain
suspension from the remainder of the season as well as suspension of the team
from any post season playoffs. The MMLL will investigate and adjudicate any
potential violations and respond accordingly.
Summary of Rules / Points of Emphasis:
Each
Masters and Grand Masters Team will designate a Captain who will meet with the
Officials prior to the start of each game. This person should be the designated
individual who responds to and request clarification of officials’ calls during
game play. The Team Captain is responsible for the personal conduct of their
team.
Officials
are expected to use the field mechanics and the positioning techniques set
forth by the US Lacrosse Men’s Division Officials Council in the
Men’s Lacrosse Officials Mechanics Manual.
The
MMLL observes a
five (5)
defensive pole limit for its Masters and Grand Masters games. See Rule 2 (below).
Regulation
periods (quarters) are
18 minutes each and running
time is used. See Rule 3 (below).
Each
team shall be limited to two (2) timeouts per half, and
no timeouts will
be permitted in any overtime periods. Any player is permitted to call timeout
from the bench or field.
Should
a team trail by five (5) or more goals, it has the option to take possession of
the ball in their offensive half of the field immediately after following a
goal. Officials must ensure that the defense is set before resuming play. If
the trailing team does not elect to take possession, then a normal face-off
will occur. This rule is
not
enforced during playoff games.
When
obscene language is penalized, a
minimum of two minutes is to
be assessed. The NCAA mechanic for determining obscene language shall be used.
Use
of the conduct foul (Rule 6-7), especially subparagraph c, is encouraged.
Officials
should not strictly enforce the delay of game penalty as per Rule 6-6-f-7.
Officials and Team Captains should make every effort to ensure that there is at
least one (1) ball on the end line prior to start of each period.
Players
should make every effort to ensure that when helmets, arm pads, shoulder pads
and mouthpieces are worn, they are worn properly, are not altered, and meet
NCAA and NOCSAE specifications. Players assume all risk of injury associated
with playing with equipment that is not NCAA/NOCSAE approved or illegal.
Random
stick checks will not be used. A Team Captain can request up to one (1) stick
check per half, and no more than two (2) stick checks per game per
NCAA Rules.
Be
more aware of goalies committing
severe personal fouls. More
than one minute should be assessed.
The
minimum
number of players that each team must have to start an official MMLL game is 10
(including 9 regular players and 1 goalie). If a team cannot field the minimum
number of players at least 15 minutes before the start of either a single-site
game or the first game of a double-header, then the game will be played as a
scrimmage and that team will be credited with a loss for that game.
Note: Should a player be ejected from a game for any reason,
they will be subject to the associated County Recreation and Parks Guidelines
and Policies related to the use of and conduct at their facilities and fields.
This could include suspension from play for a period of no less than
two weeks and up to
two years.
Rule 1
Playing Field (2):
Fields may be 53 to 60 yards wide. Limit lines and the 4
inch square at the center of the field are not required. Lines on the sides of
the attack areas are required, but do not have to be solid. All other lines and
dimensions must be as stated in the NCAA rules unless the home team has a
written waiver from the League. If there is no written waiver, the appropriate NCAA
procedures and penalties are to be applied. Teams and Team Captains will make
every effort to keep the player changing area clear during play. Officials have
the right to warn teams to clear the changing area or even penalize teams if
repeated warnings go unheeded.
Goals (3) and Nets (5):
NCAA rules as to the color, and the size and shape of the
pipes used in the construction of goals shall not apply. Both nets do not have
to be the same color or a solid color.
Cones and Pylons (15):
These are not required, but are recommended for the changing
area, if available.
Ball Retrievers (16):
They are not required. If they are not provided, teams
should make an effort to ensure that an adequate supply of balls (1-4) are
placed at each end line.
Crosse Dimensions (17):
The head of the stick at its widest shall not be less than 6
¼ inches.
Crosse—Prohibitions (19):
All strings and leathers are limited to a hanging length of
2 inches.
Helmet, Face Mask, and Mouthpiece
(20):
Helmets do not have to be the same
dominant team color or colors. NOCSAE approved lacrosse helmets are strongly recommended.
Players assume all risk of injury associated with playing with a helmet that is
not NOCSAE approved (e.g., helmets that pre-date NOCSAE, or an indoor lacrosse helmet
with a NOCSAE warning label). Mouthpieces are not required, but are strongly
recommended.
Personal Equipment (21):
The home team has the choice of jersey color. Sweat pants
and garments worn under jerseys or shorts do not have to be white, gray, or the
same color. Shorts do not all have to be the same dominant color. Shoulder pads
and arm pads are not required, but are strongly recommended. Although shoulder
pads are not required, they cannot be altered. Gloves do not have to be the
same color and can have the palms cut out. The manner in which gloves can be
altered is described in Rule 5-6 of these rules.
Coaches Certification (22):
This rule is not used.
Game Administration—Timer’s Horn
(25):
A horn is not required.
Rule 2
Crosse Restrictions (1):
The number of sticks over 52 inches in length that can be on
the field at the same time is
five (5).
Rule 3
Length of Game (1):
Regulation periods (quarters) are
18 minutes each
and running time is used. The clock does not stop after a goal is scored. The
clock
should stop when there is an undue delay in retrieving
an out of bounds ball. The clock shall also stop during team and official
time-outs, and during all stoppages of play during the last three minutes of
the fourth period (this includes when goals are scored during that time).
Note:
Rule 6-6-f-3 is not strictly enforced.
This pertains to the time that elapses after the scoring of a goal. Officials
are not required to wear timers (beepers) to enforce this rule.
Sudden Victory Overtime (5):
These shall be
five (5) minutes in the
length and the clock shall stop during all stoppages in play.
Automatic Stall Warning at the End
of the Fourth Period (4):
This rule states that
the warning is given after the ball is brought into the attack area. A team
does not have to “get it in” unless they are stalling as stated in the
Advancing the Ball section in Rule 4 and
Stalling in Rule 6 of these rules. If
the offense is being played closely, it is conceivable that they could keep the
ball out of the attack area for the entire last two minutes of the fourth
period. The attack area is the
NCAA “box”
as it is defined in Rule 1-6: it is
NOT
side line to side line.
Forfeited Game vs. No Contest (8):
The MMLL will use discretion upon deciding
the status of these games.
Rule 4
Facing Off (3):
The NCAA rule as to the distance between sticks and the ball
shall not be used. The distance between sticks prior to 2005 shall be used.
Gloves and the crosse can touch the centerline during face-offs. All other
aspects of positioning in this rule are used. Pursuant to the 2011-12 NCAA
Rules, the official shall indicate to both players to simultaneously assume
their respective positions by saying “down.” Once the players facing off have
assumed their positions, the official shall say “set.” Both players must remain
motionless until the official sounds the whistle for play. If any player
commits a technical violation before or during a face-off, the ball shall be
awarded to the offended team and play shall be restarted immediately. The NCAA
rule requiring the faceoff man to leave the field when a face-off violation
occurs
shall not be used.
Free Play (5-a) and Restart (24):
A quick whistle is used except when the goalie legitimately chases
a shot, and when a served time penalty is assessed. The five (5) second restart
count for the goalie in paragraph “d” in Section 18 of Rule 4 is not applied
unless the goalie has legitimately chased a shot. In the penalty situation,
play shall start as soon as the official has completed signaling the foul to
the scorers table area and the ball is set 20 yards from the goal. If there is a
free clear, play shall start as soon as the foul is signaled to the scorers table
area and the player with the ball is at the center line.
Advancing the Ball (13 and 14):
These rules are not used. But, if a team is not making an attempt
to advance the ball out of their defensive half of the field, or into their
attack area, they shall be warned to “clear the ball” if clearing or “get it
in” if they have the ball over the center line. Once the ball is in the attack
area after the “get it in” warning, it must stay in as per Rule 6-11. A team
with fewer players than its opponent or being closely played by the defense
shall not receive a stall warning.
Goal-Crease Prohibitions (19):
The NCAA “dive rule” is not used. A goal shall be allowed if
a player enters the crease after the ball crosses the goal line. A goal shall
be disallowed only when a player enters the crease before the ball has crossed
the goal line.
Substitution (21 and 23):
A horn is not used. All substitutions during live play shall
be on the fly through the special substitution area as per Section 23.
Following the scoring of a goal, players may leave and enter the field through
the bench area.
Team Time-Outs (27):
During live play the team in possession of the ball can call
a time-out
anywhere on the field.
Any player is permitted to call timeout from the bench or field. Each team
shall be limited to
two (2) timeouts per half, and
no timeouts will
be permitted in any overtime periods.
The
player in possession of the ball does not have to be in contact with the ground
when the time-out is called.
Illegal Equipment-Captains Request
(28):
A Team Captain can request up to one
(1) stick check per half, and no more than two (2) stick checks per game
per
NCAA Rules, but
not a personal equipment check. During a stick check officials are not to check
personal equipment. This does not preclude officials from taking action if they
happen to observe illegal equipment. The two “random stick checks” rule is not
enforced. The paragraph containing this rule was accidently deleted from the
2009 NCAA Rule Book, but it is still in force.
Rule 5
Use of Illegal Equipment (6):
This rule is not directly enforced, however, players should
make every effort to ensure that when helmets, arm pads, shoulder pads and
mouthpieces are worn, they are worn properly, are not altered, and meet NCAA
and NOCSAE specifications.
Players assume all risk of injury associated
with playing with equipment that is not NCAA/NOCSAE approved or illegal.
Unsportsmanlike Conduct (10):
In addition to the “Unsportsmanlike Conduct” fouls listed in
Rule 5-Section 10 of the NCAA Rule Book, the following special conditions shall
apply:
In addition to the
“Unsportsmanlike Conduct” fouls listed in Rule 5, Section 10 of the NCAA rule
book, the following special rules shall apply:
Racial, religious and sexual
orientation epithets.
Racial, religious and
sexual orientation epithets or comments are not to be tolerated. A player or
anyone connected to a team who uses a racial, religious or sexual orientation
epithet or makes a racial, religious or sexual orientation comment should be
penalized severely. Officials are encouraged to consider multiple minute
penalties for such actions.
Maligning an official:
Anyone officially connected with a team or any player who
maligns an official, shall receive an unsportsmanlike conduct foul for which
the penalty time is non-releasable.
a. If the same person commits a second
maligning foul before he begins serving the penalty for the first maligning the
official foul, additional penalty time may be added or he may be expelled from
the game.
b. If the same person commits a second
maligning foul after he has served the penalty for the first maligning the
official foul, he may be expelled from the game.
c. If an unsportsmanlike conduct
penalty has been called and the individual continues to act in an
unsportsmanlike manner the official may expel the individual from the game and
require him to leave the field and bench/team area.
Tobacco (14): This rule is not used.
Rule 6
Stalling (11):
If a team is not making any effort to advance the ball out
of their defensive half of the field, they shall be warned to “clear the ball,”
and if the ball is in their offensive half of the field and they not making any
attempt to bring the ball in to their attack area they shall be warned to “get
it in.” Once the ball is in the attack area after the “get it in warning,” it
must stay in as per Rule 6-11. With the ball already in the attack area the
“keep it in” aspect of Rule 6-11 can be applied.
Note:
A.R. 58 (p. 80) is not used: a team with fewer players than
its opponent cannot be given a stall warning.
Rule 7
Player Out On A Penalty (1-a-2):
After a penalized player has reported to the penalty area he
can be substituted for at any time, but he cannot reenter the game until his
penalty time expires.
Penalty Time (2):
Penalty time shall not start until the whistle has blown to
restart play. Thereafter, the penalty clock and the game clock shall run
concurrently. Penalty time for all personal fouls and technical fouls are
released when goals are scored against the team of a player serving them unless
a “simultaneous foul” situation exists. Should an official penalize a player
with a non-releasable penalty (e.g., Unsportsmanlike Conduct), penalty time
shall be “full time served.”
Goalies
will not serve penalty time unless the time for a single foul, or the total
time assessed for a foul and any additional fouls prior to the whistle
restarting play after the penalty time for the first foul is assessed, is two
or more minutes. The in-home serves the penalty, but the goalie’s number is
recorded. A goalie is subject to fouling out as per Rule 5-11 and to expulsion
as per Rule 5-13 or the other expulsion rules in these modifications.
Number of Players Serving Penalty
Time (2-f):
This rule is not used
Additional Rules
Incidents with Officials:
In order for the league to take action when an incident
occurs, the officials assigned to the game and the assignors must adhere to the
procedures and time limits set forth in this section.
If
an official is touched during or after a game, or is verbally abused after a
game, by a player or anyone officially connected to a league team, the official
must send a written report or e-mail to his assignor. The report must be
postmarked or time stamped within 24 hours of the incident. Within 24 hours
after the assignor receives the report, he must forward it to the league. The league
will conduct an investigation. The findings and any action to be taken will be
reported to the official, his assignor, and the team representative of the
person involved. The team representative has the responsibility of notifying
the person from his team who was involved.
The
league will also notify the opposing teams that have games scheduled in which
the suspended player will not be eligible to play.
Expulsion From a Game:
Anyone who is expelled from a game for using racial
epithets, making racial remarks, maligning an official, or violating the
conditions in Rule 5-13, shall not be eligible to play in the next game that
his team plays. If there are no games remaining in the season, the penalty shall
carry over to the next season in which that person participates in the league.
Anyone who has already been expelled from a game and violates any of the
expulsion situations in the preceding paragraph is subject to being declared
ineligible for more than one game. When any expulsion occurs, the referee must
notify his assignor within 24 hours of the occurrence. The assignor then
notifies the person indicated by a league within 24 hours after receiving the
report.
The
league will notify the team representative of the expelled person and the
opposing teams that have games scheduled with that persons team that the person
in not eligible to participate.
Flagrant (gross) Misconduct:
The MMLL has established protocols to deal with misconduct
that goes over and above that which would cause a player or anyone officially
connected to be expelled from a game. This could occur before, during, or after
a game. The action could be striking an opponent multiple times, continual
maligning of an official, etc. The penalty for such conduct can be more that a
one game suspension.
Use of Ineligible or Illegal
Players:
A team whose opponent has used an
ineligible or illegal player should report the incident to the league. This
must be done within 24 hours after learning of the violation. The league shall
make all decisions as to any disciplinary action that might be taken.
Questions Concerning These Rules,
and Problems with Officials:
When a
team thinks that a situation has occurred where an official should be
disciplined, the incident must be reported in writing to the league within 24
hours after it occurred.
All questions and issues regarding or associated with these
rules should be directed to the Maryland Masters Lacrosse League at mmll@marylandmasterslax.org.
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